Patchies - Bucket List

  • Video Chaining
  • Strudel.cc Integration
  • P' Giang: JS ต่อ LLM แล้วพ่น text + image แล้วส่งเป็น pipeline เข้า image feed
  • Background Output Node
  • Butterchurn
  • Add object palette -- quick add object at cursor
  • LLM PromptDJ MIDI Gemini
  • LLM Text Generation
  • P' Giang: ดูแล้วเราอาจจะทำ output node เพื่อเอาไปออกอีกหน้าจอได้ แล้วเหมือนพวกนี้เป็น preview รอวันส่งออกไป แต่ดูแล้วเหมือนน่าจะทำได้เลย แบบว่า extend จอแล้วขยายหน้าต่างเอา
  • P' Henry: Fullscreen (Entire Program)
  • Saving and loading patches (serialization and deserialization)
  • Command Palette
  • Fix the video chaining bugs
  • Fix output node chaining bugs
  • SwissGL
  • Refactor common node objects
  • Video to LLM on GPU Pipeline
  • Text-based objects and parameters (like in PureData and Max/MSP, useful for audio nodes)
  • Native Slider object
  • Audio Node Graph with Web Audio API, PureData style
  • Text objects and parameters
  • LFO
  • ADSR Message
  • ADSR Node
  • FM Synthesis
  • Audio Analysis for P5.js
  • Audio Analysis for Hydra.js
  • Audio Analysis for GLSL
  • Python on Browser with Pyodide
  • Send simple messages
  • Moving Python to run on web worker
  • AM Synthesis
  • Microphone Input
  • Markdown block
  • Group
  • Filters
  • Audio Sampler
    • Drag in Audio
  • Audio Recorder -> into sample
  • New FFT API e.g. FFT returns a FFTHelperObject that contains useful computations, e.g. getting energy.
  • SetPortCount for other patches
  • Slider on Number in Editor
    • GLSL
    • JavaScript
  • Slider on Color in Editor/Patcher
    • GLSL
    • JavaScript
  • CodeMirror Autocompletion
    • JS
    • GLSL
    • Hydra
    • Strudel
  • Loadbang (Bang on load)
  • Try implementing Limiters
  • AI Agent
    • for co-creation and collaboration and constructivist learning
    • customizable prompts / build your own agent
  • Run custom JS code in AudioWorklet
    • Custom expressions
  • Wireless send/receive message
  • Wireless send/receive audio (Audio Bus)
    • e.g. send reverb to mix
  • Headless mode to prepare for nesting patchies
    • Differentiate Svelte component mount/unmount and headless patch mount/unmount
  • Auto-refresh
  • Headless patching mode: run the patch without UI, just the services
  • Web component
  • MIDI Parameter Mapping on Numbers
  • Using Stack.gl
  • Show sliders or numeric input on text object parameter click
    • Drag up and down to change number (like PureData)
    • If min/max defined -> show slider range
    • If no min/max -> show just text input
  • Chun: Examples Gallery (like in TLDraw Computer website) and share on Hacker News
  • Networked Messages: Send & Receive across computer
  • Screen Sharing Input
  • Live Collaboration Real-time
    • Synchronized Clocks
  • Native Webcam Input
  • Import Patches with Abstractions, drag in JSON file
  • Nested Patches with Subgraphs
  • Web Audio Modules 2 (P' Thai)
  • Drag in image file (image object)
  • Preset: Numerical Displays
  • Patchies Golang Server
  • Patchies Server: CRUD Patch
  • Patchies Server: OSC over WebSocket Proxy (P' Henry)
  • SuperCollider Integration
  • Virtual Players (Renick Bell Style)
  • LLM Video Generation
  • Simple Plotter
  • Control Rate Clock
  • Pixel Art block
  • User can save an object with code as a new "object of presets" e.g. "mix" preset
    • Snippet Library: Save and Load Code Snippet
  • Create custom text-based objects by user, using the ObjectNode
  • Create custom visual objects by user
  • Visual Assembly Canvas
    • Stack Machine block + ASM Interpreter
    • Bring over the visual blocks + integrate with standard messaging
  • Uiua Interpreter
  • 3D Rendering (Three.js or )
  • Try using SuperCollider with Patchies
  • Try Granular Synthesis
  • Maximize a node preview temporarily
  • Resize Canvas Objects